![]() ![]() ![]() For most of us running our VR headsets at least at native resolution if not its usual 100% (which is ~140% of native) is just about the minimum acceptable resolution and we would rather turn off effects, textures and basic shadows matter a lot more than particle effects or highly detailed lighting. Saying that while in theory this is the case in other games I have tried DLSS it looks terrible, its really obvious. Most importantly I think its that as a technique they can maintain sharpness of images while reducing the number of pixels going in, where the SteamVR and in game ones loose a lot of that and go very blurry and soft imaged and we have to crank the sharpness to get that back and it looks very unnatural. Compared to the standard implementation in VR from the resolution setting they should do a better job at equivalent resolutions. So my guess is tht I have to wait until someone creates a new Engine.ini file that is suited for the new 1.8 update and gives me back the nice performance I had beforeĭoes anyone haviing a similar experience than me? I'm I dumb and missed an important setting? I hope!Ĭlick to expand.DLSS and FSR are arguably good ways to do both anti aliasing and resolution scaling. When I have the custom modded Engine.ini file in play, the performance is slightly better, but I noticed right away, tht the shadows of the other cars look very ugly, way to bright. (Actually DLSS (balanced or quality) gives me a even worse experience than FSR (balanced)) That's very sad, since I was hoping for the oposite effect with the update enabeling DLSS. (I'm guessing, I don't know much about game engines)īecause: When I'm playing ACC with the new update and the deafault Engine.ini and OpenVR files in play, I get a worse performance than before, I lose about 8-10 fps. It seemes to me, that the engine.ini file and the OpenVR_api file do have to get updated to match the new Unreal Enigne settings/changes. You guide is perfect, thanks you so much! It made ACC playable at 75-90 fps in VR for me! (I7 11700k, RTX3080, HP Reverb G2, SteamVR 100% Res, ACC 78% Res)īut sadly with the 1.8 upadte of ACC my fps gains crumbled away. Stop the game from showing on the screen (Optional).Nvidia Control Panel Settings (Same should apply to AMD's control panel).However, this guide should be a good pointer or baseline for anyone looking to improve their performance in VR significantly. There will probably be updates to this guide after some long-term testing, since i am not perfectly satisfied with the performance yet. This guide is up to date with 1.8, as i am not 100% happy with the VR performance introduced in 1.8. In this guide i will explain in detail how to get the most out of Assetto Corsa Competizione in terms of VR Performance However, if you find good results with any Oculus headset, let me know so we can update the guide. This guide is mostly for Valve Index, Vive and other SteamVR headsets, not tested with Oculus. ![]() I have been polishing ACC for VR, made a guide to help others out. ![]()
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