![]() ![]() Unlike Resident Evil 7, or even the ports of the Serious Sam games, there are no characters to establish deeper connections with or atmospheric tones that are greatly enhanced by the sense of presence there’s just pretty stuff to look. That said, headset support is hardly essential to the experience and ultimately I didn’t feel like it was adding enough to warrant a second playthrough of a game I’ve seen through once before. Exploring the world of Talos Principle took me back to the DK1 days of the Oculus Rift where you could get simple joy out of just seeing an environment in VR. The vibrant world around you really shines inside headsets too this is one of the first VR games in a while that gives you time to stop, breathe and truly appreciate the world around you, with ornaments and objects that really feel like they’re there. Using the Vive wands or Touch controllers you can reach out and grab these nodes and then move around the world using one of a vast range of options the developer has supplied (which, again, deserves a pat on the back). Gameplay translates pretty naturally to VR thanks to its simplicity. Eventually, you’ll use these same devices to create circuits between switches, and levels will add additional layers like fans that can shoot you over to inaccessible areas. You set about solving challenges he’s laid out for you, which largely involve using turret-like nodes that can disable path-blocking shields, patrolling bombs and motion-sensing machine guns. The Talos Principle casts you as an android that awakens in a mysterious garden with an unseen being calling himself Elohim claiming to be your divine creator. ![]() Better yet, the game’s considered pacing and mechanics make it a natural fit for the platform and an unmissable puzzle experience, but only if you haven’t played it before. It should be no surprise, then, that The Talos Principle VR is an accomplished translation of the 2014 original into the unwieldy new world of Rift and Vive. As if that weren’t enough, it’s now brought over one of the best puzzle games of the last few years to headsets too. I struggled on the courses a bit.Can we just stop for a moment to give Croteam a well-earned pat on the back? In a time when most developers are struggling to commit to VR for good reason, here’s a team that’s not only given us one of the best wave shooters going but two comprehensive ports of its past games, all on Vive and Rift. The Talos Tetris puzzles were mostly easy for me, I think there was one that took me 10 tries but usually just a couple tries. ![]() I've played a bit of Tetris as a kid and overall my brain thinks geometrically. I was totally expecting there to be an "oh shit" gigantic puzzle somewhere in Talos to reach an easter egg. The ones in Talos are interesting because there is no room for error and you are given all the shapes at once. Tetris is a good example of a skill building exercise for shapes, because there is room for error and you slowly develop your memory and instinct. You also develop the memory of other shapes to think "okay to finish this row I need an L piece and a straight piece, that also sets up the next row for a Z piece" and you can plan out the strategy. As the pieces fall faster and/or you run out of room on screen there is less time to spend on rotating them and you have to develop the instinct to know where a piece will fit. As the pieces fall you can rotate them but only get one chance to place them. I once did the entire edge of a jigsaw puzzle with all the pieces upside down so it was just shapes and no colors, that was a trip lol My wife will be doing a jigsaw puzzle on the table and really struggling to find a certain piece, I'll walk up and study the shape/color for a few seconds, then glance around at the loose pieces and find it in about 2 minutes without touching any pieces. A few people can solve the entire Talos tetris puzzles before moving any pieces (savant), some people will play around rotating some pieces and trying them until it clicks (me), and some people have to keep randomly moving pieces over and over and over until it works (you). I think it's easier for some people depending on how your imagination functions. ![]() I think it's practice and repetition of moving shapes, until your brain can do it ahead of you actually moving the object, the real kicker is being able to rotate them in your mind. ![]()
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